v0.1.2 patch notes
Totimorph » Devlog
This is a bugfix/UI patch. I haven't had time to sit down for some proper playtesting for balance changes, but I want these fixes out sooner rather than later.
UI
- The camera no longer moves when targeting an ability - should make targeting less jerky
- Finesse skills (claws and stinger) now mention that fact in their description.
Gameplay
- Eat corpse has been heavily nerfed: 15% of max HP and SP -> 5-10 HP and SP (randomly rolled independently). The intent is to nudge the player towards taking sustain abilities, but I don't know yet if this is too heavy handed/heavy handed enough.
- Player base HP gain raised from 4 -> 5 per level
- Certain enemies with gun-based abilities can now use them point-blank, but have a slightly lower chance to use the abilities overall.
- Boss telegraph attacks not longer persist after the boss is dead
- Bosses no longer leave corpses (on the off chance one of them hides the staircase)
- Increased pounce range by 1.
- Adrenaline should now work on all types of kills (previously was not working with psi storm, psionic orb, and the various damage-when-hit abilities).
- Fix an issue where psi storm was doing two ticks of damage on its first turn (and running out the duration faster)
On Radar
- Got a report of picking a level reward also disabling the ability on that hotkey - could not reproduce but reordered some lines to hopefully guard against it.
- Ranged attacks probably need a buff to be worthwhile, or more of the ability pool.
- There's a pretty degenerate build possible with Electric Discharge.
- Vampirism, Cryokinesis, Pyrokinesis drain SP very quickly for minimal benefit.
Files
exec.zip 23 MB
Apr 23, 2024
web.zip Play in browser
Apr 23, 2024
Get Totimorph
Totimorph
Be a space alien. Kill and evolve.
Status | In development |
Author | pktt |
Genre | Role Playing |
Tags | Aliens, Roguelike |
More posts
- v0.1.3 patch notesApr 29, 2024