v0.1.3 patch notes
Totimorph » Devlog
More little fixes. I'm working on a big balance pass to buff enemy durability as well as player ranged/mental abilities, plus make it easier to point your build in a certain direction, but that might take a bit. Getting some smaller fixes/tweaks out in the meantime, as well as some of the balance changes ahead of time.
UI
- Chance displays should no longer show extra percent signs (e.g. 20%% chance to corrode)
- Update psi orb description to hopefully be clearer.
- Fixed a rare bug that only occurred for some people, where leveling an ability via keyboard hotkey would also toggle the ability in that hotbar slot.
- Line-targeting abilities will no longer attempt to snap to enemies that are visible through telepathy but not in line of sight.
- Added Backtick (`) as an alternative to escape, as a workaround for the web player.
- Removed mention of the Esc key in the win screen and the post-admiral message. The post admiral message now says enter, and the win screen just looks like a highlighted button. Pressing Escape will still work.
Gameplay
- Non-attack sources (retaliation damage, psionic orb, psi storm) should now correctly trigger adrenaline
- Vampirism costs less SP per hit.
- Several abilities deal more damage: Mind blast, acid spit, fire bolt, flash freeze, hurl debris
- Electric Discharge can't hit the same target multiple times.
- Pyro/cryokinesis now only give 1 damage to melee hits but give much larger bonuses to ranged/mental hits. This is an attempt to help build diversity, but is a bit of a stopgap as I attempt to bring melee more in line with where I feel it should be, and bring ranged/mental up. Might wind up scrapping or reworking these entirely.
- Fixed a bug where second wind was only spending SP when it was failing to heal the player due to full health.
Files
web.zip Play in browser
Apr 29, 2024
exec.zip 23 MB
Apr 29, 2024
Get Totimorph
Totimorph
Be a space alien. Kill and evolve.
Status | In development |
Author | pktt |
Genre | Role Playing |
Tags | Aliens, Roguelike |
More posts
- v0.1.2 patch notesApr 23, 2024
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